Jailbreak Rules

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One of the most popular gamemodes on Paradise.TF, Jailbreak is a game where BLU team are the jail guards and RED team are the prisoners. Jailbreak is a game of cooperation (teamwork) and strategy. One member of the BLU team is given authority as the Warden, and executes orders to the RED team. If a member of the RED team does not follow the Warden's orders correctly or in time, that member is subject to the jail guards' mercy. The Warden and the guards work closely together to make sure that all prisoners remain in justified order.

If any member of the BLU team turns their back, however, this is where the prisoners shine. Lower your guard and you may be subject to the mercy of a rebeller or two instead, or you may lose track of a prisoner, or more. Prisoners become rebellers and will attempt to thwart the agendas of the Wardens and will eventually conquer the jail if they remain vigilant.

When the round boils down to its last legs, one lucky prisoner may stand out and be given a Last Request from the Warden, and will receive honorary treatment in the form of the Warden's mercy. If, however, one guard remains in the jail without his Warden, that guard will show no mercy to anything that moves.

One day only lasts 10 minutes, so what will you do to secure victory in that time?


- The point of this game is that RED team takes orders from BLU team. If RED team does not follow these orders correctly, they will be shot and killed.

- The ratio of BLU to RED is 1:2. That means if there are 4 BLUs, there should be 8 REDs.

[GENERAL] Jailbreak Rules
- First day is ALWAYS FREEDAY!

- Do not spam, trade or play music over the microphone (no micspam).

- Do not use the following weapons/ items/ features; you will be slain or kicked for doing so:
*Bonk! Atomic Punch as Scout.
*Cloak and/or Disguise as Spy.
*Any Sticky Bomb launchers as Demoman (Sticky Jumper is okay).

- You may not use VIP commands to change gameplay during events / minigames. This includes the use of resizing during a minigame or using commands to deny LR.

- All players may respawn only ONCE per round.

- Cat Tower is out of bounds TO BOTH TEAMS.

- You may NOT impersonate / insult the Warden.

- You are not allowed to respawn on Hide and Seek on either team.

- No Ghosting. Ghosting is defined as giving any information about players who are alive (Class, health, location, etc etc), while dead or spectating.

- You cannot reset traps in deathrun.

- With the map(Jailfort) you cannot camp the cart racing area, nor use the bridge to block blu's out during hide and seek. This area can be treated as armoury, unless the minigame is being played properly.

- With the new map(Jailfort) you cannot activate crits in arena, and shoot people who our outside of the arena pit with those crits.

War3 Rules
- You are not allowed to purchase cloak with any race that has passive invisibility already.

- Under any circumstance, you can NOT bait with a war3 power that will do damage to REDs.

- Usage of lethal war3 is considered rebelling. Lethal war3 is defined as damaging another player(s) to reduce their health.
*An example of non-lethal war3 is Dragonborne bonk.

- If you get respawned by bloodmage it is considered a respawn. Since Demon fixed it so that blood mage respawns allies in their spawn, as a red you must stay in your cell until given orders otherwise you'll be kos. Bloodmage doesn't count as the only respawn you are allowed to have.
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[RED | REBELS] Jailbreak Rules
1) Firing a projectile at any point is considered rebelling.

2) The command "AFK freeze" means do not touch your keyboard or mouse (you can use chat, mic and voice commands). If someone is pushing you and you try to move back to your previous position, that is considered touching your keyboard and you will die. If a player is holding a high 5 taunt, it counts as AFK frozen. If you see them let go at any time when they should be AFK frozen, you have permission to kill them (if someone accepts any taunts, only kill the player who accepted it). AFK taunts are listed in the /taunts menu.

3) If a RED comes up to a BLU and hits him, it is rebelling. If a RED attempts to hit a BLU, it counts as rebelling, even if the RED didn't hit the BLU.

4) Door glitching (keeping the armory door open for others) counts as rebelling. In addition, standing on, or under, any door of any minigame is not considered 'inside' of the game and will count as delaying.

5) The last non-rebelling, surviving RED gets a Last Request (LR) as soon as he finishes the warden's current orders. They can tell BLUs what to do as an LR. After the LR has been chosen or custom LR is complete, the RED must be killed by the BLUs. If the RED attacks a BLU without any reason, the BLUs may kill the RED and the LR becomes void.

6) Do not camp in the ARMORY or MEDIC. Camping is a slay-able offense (rebelling if in Armory).

7) If a RED kills the Warden, that RED *CANNOT* be pardoned!

8) When the Warden states to go somewhere, it means the map's position only (not any painted ones/ Sprays).

9) You are not allowed to delay as last RED alive. After 30 seconds, you must be actively rebelling. You are punishable after the 30 seconds.

10) You may not stop the non-rebelling REDs from obtaining LR by hiding, camping, running away [etc.], as that counts as rebelling.

11) Any RED that respawns must stay in their cell until the Warden gives them orders (If the respawned RED leaves the cell before any order was given, it counts as rebelling!).

12) You may not glitch LR in any way.

13) Lethal taunts are not considered auto-rebelling. Lethal taunts are allowed, unless the Warden says that they are not. If a RED is trying to kill a BLU with a lethal taunt on purpose, then the RED is rebelling and he is killed on sight. If a BLU runs into a RED's lethal taunt on purpose, then its the BLU's fault and the RED is not rebelling (unless the Warden said no lethal taunts).

14) Respawning during the LR is not allowed. This rule only applies when it is the last remaining RED, or when a RED is about to get his/her LR and BLU is killing rebellers, etc...
I'll clarify with a couple situations.

1. 1 red alive, no warden and no one can take warden. - Yes

2. 1 red alive, yes warden, and this red is not a rebel. - No

3. 1 red alive, yes warden, and this red is a rebel. - Yes

4. 2 reds alive, yes warden, one red is a rebel and the other is not. - No

5. n reds alive, yes warden, one is not rebel, all other red are rebel. - No

6. 2 reds qualify for lr, there is a warden. - Yes

7. 1 red alive, in the middle of a mini game, yes warden, red is not a rebel. - Yes

8. 2 reds alive, one in the middle of a mini game not rebelling, and another rebelling. - Yes
15) Before the last non rebelling Red has received LR, the Red MUST still comply with wardens orders. Once the Red has received his LR (After the warden has typed !givelr and selected the player) the orders do not apply.

16) During Hide & Seek, if a RED is hiding in Tardis (Tardis in armoury also) or is stuck in the pit of obby (in the middle of the air also counts), the RED will be slain or can be ghosted (only reason you can ghost) so the BLUs can kill him.
* For jb_casuarina map, the room with the toilet that teleports you and the back door in disco also count as off-limit locations.
*For jb_jailfort map, the control room for blue, if you take the teleport, also count as off-limit locations.
*For jb_mlcastle map, the control area for blue in mariokart, if you take the teleport, also count as off-limit locations.

17) A RED player may NOT abuse Freeday privileges. Excessive abuse/infringements may result in further consequences.
Freeday abuse constitutes the following actions:
Attempting to, or actively, break into the Armory through one or more entryways.
Getting ammo (from the Armory or another ammo supply source)
Purposefully Trapping BLU's in an area where they have no possibility to get out except for killing the freeday.
Rebelling as a Freeday will automatically remove your Freeday status, and may potentially be removed by a server administrator if the status has not already been revoked.
Freeday rebelling constitutes the following actions:
Purposefully hitting/ swinging at a guard or the Warden.
Delaying the round/ Last Request.
Disrupting a minigame that will not immediately kill you (Kitchen, Club Glod, Disco, Jeopardy, etc.).

18)Custom LR's do have the following limits:
LR cannot break rules: you can't force the warden to say the n-word after every order
You can't limit the amount of blues.
You can't force an admin to use an admin command to do your lr, the admin needs to accept it by himself.
If you force someone to be warden, and that person leaves, it isn't denying lr (granted they don't rejoin.)
You can't make someone do something absurd after every order, such as make them repeat 10x.
A maximum of 3 LR's that can be chosen at the same time (try not over-doing it) : i.e: "melee only and hide and seek," or something along those lines.
You can't force mass suicide / the killing of all guards next round.
You can't do something absurd in general, like forcing all reds to do every minigame, or making them run around the map before every order.
LR's created for the same round given, have a time-limit of 3 minutes, after that the red is auto-rebelling.
You can't claim next round as a certain day, and not define the day.

19) Breaking/Hitting/Using the buttons in JB Famous that control the vents to armoury are KOS for REDS.

20) Dock area is auto-KOS, any freedays who go there are Auto-KOS, and any freedays who end the round by the boat are slain next round/slain to prevent them doing this. (Jailfort)

21) If you leave the cells via any method before the cells open, you are auto KOS.
[BLU | GUARDS] Jailbreak Rules
0) No Freekilling or Freehitting. (The killing/hitting of a red without proper reasoning.)

1) The WARDEN MUST have a mic and has to be using it at all times!
* If you are going to join the BLU team, you have to have a mic and you have to use it.
* Staff members can switch you to RED for not having a mic.
* You cannot give orders through chat!!!

2) All BLUs must be actively trying to help the Warden in every way possible.

3) As the Warden, you must make sure that the RED prisoners are able to hear your commands clearly
* No mumbling.
* No quick-talking.

4) If the Warden gives no orders before the cell doors open, it is considered a Freeday (players can do whatever they want).

5) If no BLUs become the Warden after two or more consecutive days, admins may switch some, or all, players of both teams to give others a chance to become BLU/ Warden.

6) You may not camp in armory or medic for more than 10 Seconds if you are NOT doing one of the following:
* Fighting rebels/enemies
* Being body-blocked by free-days or reds
* Participating in *^*Hide and Seek or Hunger Games*^*

7) If you are the last BLU, you are allowed to kill all remaining REDs. This does not apply if you are the only blue to spawn, or if you are the warden.
* Do not camp or delay the game; you must be actively trying to kill all remaining REDs.
* You cannot retire as the Warden and then proceed to kill everyone.
* If the last BLU is delaying, all players may ghost.

8) You are not allowed to glitch any skin forced upon you by the server.

9) Team-killing on BLU at anytime is not allowed.

10) You cannot play the same activity 2 days in a row; this includes Hunger Games and Hide & Seek (even as LR).

11) Any type of Friendly Fire (FF) activity can only take place if there have been 3 whole rounds/days in between. This includes Cell Wars, Hunger Games, and any other Friendly Fire activity.

12) You should not bait the REDs. A bait is when you are within melee range of the RED. If you bait, they have permission to hit you and you may not attack back. If a BLU is in a RED's minigame, it is considered baiting.
Since the warden is a BLU player, this rule also applies to them.

* If a BLU attacks while baiting, it is considered a freekill/freehit, which can reward in a slay.
* Entering the cell of a RED as a BLU is considered baiting and RED's are allowed to hit you; shooting / killing them is considered freehit / freekill.

13) When the target of an order asks for a repeat, you must repeat that specific order. HOWEVER, if you are on BLU or are dead, and you attempt to aggravate the warden by pointlessly asking for a repeat, your request can be ignored.
* If the warden says "REDs, deads, and BLUs off mic," a BLU and/or a dead player can ask for a repeat.
* A BLU cannot ask for a repeat on "All REDs afk freeze in cells."
* Repeat orders must follow the previously given command.
[Valid] "AFK Freeze hugging and facing back cell wall. [Repeat] Hug and face the back wall of cell and AFK Freeze."
[Invalid] "AFK Freeze hugging and facing back cell wall. [Repeat] AFK Freeze in cell."

13) If the Warden tells you to go somewhere, you must go there. Upon arrival, you must stay there until told otherwise.

14) After the Warden has died/unwardened/disconnected, a BLU must become the Warden within 10 seconds. If no BLU takes over the Warden position after 10 seconds, it becomes a Freeday for the remainder of the round!

15) BLUs cannot accept taunts from AFK Frozen REDs (RPS included) since the RED is not allowed to stop being AFK frozen at any time.

16) If Simon says, "All REDs will be referred to as ___," they must be referred to as ___ during the order for them to do what Simon says.

17) You are not allowed to purposely shoot / hit freedays to gain crits.

18) You need to wait 2 rounds between each Trust Fun or each Bad Luck day.
* Warden is not allowed to stack or line up reds where it would kill large amounts of players (more than 4)

19) BLUs are not allowed to suicide during the LR period.

20) Warden can no longer say "First to jump gets lr" with more than 3 reds alive that qualify for lr.

21)Only Warden and those given permission by Warden may activate buttons that could affect the gameplay of the reds.

22) As a Guard/Blu, you may not destroy any extra entryways into Armory which are typically used for rebelling. Ex. Ceiling hole above armory, Jeopardy entryway.
- Patience day (Making REDs sit in one area of the map AFK frozen, and are not allowed to move)
- Beans (Placing all REDs in one cell and shooting a grenade into the cell; last person gets LR)
- Opposite Day(Opposite Day is where all orders mentioned are reversed-- this is likely to cause some confusion, since some orders do not follow a simple yes/no or left/right pattern and could likely result in 'accidental' freehits/freekills)
- Donald Trump day (Making REDs go to a specific area and killing them while they are trying to go to this place.)
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